

Pod 2-3 (give the aim boost to those who need it most)

I wasn't planning on making another plan here, but just in case: Yeah the drones might get shot down by whoever's sitting in the hall, but at least it will let us know who's sitting there and if anyone comes downstairs or from the parking lot.īecause it's got two sectoids taking turns mind merging for a permanent aim boost. I would like to try to keep the forces together on the ground floor, especially since not one but TWO levels of apartment floors will take time to clear out, and there is 2/3'rds of the mooks on the ground floor. Residential Door, 1 Pod: small hall with a staircase leading directly into the two residential levels. and easy access to the stairs leading into the basement. Restaurant Service Door, 1 Pod: door usually used by the restaurant staff to load and unload food or enter and leave the restaurant without bothering the clients. (RUN AND GUN: Allies gain +10 aim, +10 dodge) Windows, Flying Pod (any pod only with flying units): numerous high windows at a regular interval that let much-needed sunlight enter the building, which can be very easily shattered. Windows, 1 Climbing Gear Pod: leading to the second level by the exterior of the building (PINPOINT: Allies all DMG are critics if they hit) (FEET FIRST: The first unit through gain +2 ARMOR but will be a priority target by aggressive enemies.) Make your own entrance, 3 Pods: Use your explosives to blow up a hole in the building. Restaurant Facade, 2 Pod: Smashing through the windows and the main door of the restaurant to inflict as much damage as you can (GOOD VISIBILITY: Allies +20 AIM) Oh, if only we had a hard-hitting flyer that was free to come in from above.
